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*BRAND NEW FACTORY SEALED*
Making History II lets grand strategy players experience the role of a WWII era national leader embroiled in the toxic mix of waning empires, economic crisis, and ethnic "fault lines" that famously resulted in a global war that transformed the world. Now armchair generals and grand strategy masters can attempt to write their own history, and choose to either defend the world from tyranny or embark on a quest for global conquest. There are diplomatic decisions about everything from alliances to colonization, such as whether you grant full independence or create a puppet state. Cities are customizable via a series of constructible add-on buildings, allowing you to build a giant shipyard in New York or a munitions factory in Stuttgart. Military forces can be upgraded, repaired and reinforced and veteran units develop experience over time. Every nation in the world is playable, but the choices and strategy can be vastly different. The choice is up to each player to determine how they wish to develop their nation, thereby creating their own winning strategy Initiate infrastructure projects that modernize your nation and expand your economic potential Construct weapons factories, shipyards, research labs and a variety of other buildings that add specific abilities to your cities and regions Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroad Each nation has a unique set of characteristics that influences behavior Populations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil wars Manage your colonies, liberate new nations, establish puppet states or annex their territory Engage in espionage and interfere in the internal affairs of your neighbors New innovative Multiplayer system.